by jeff covey
two notes:
- this is an article i wrote which i give out to my
students. please excuse the fact that capital letters are used
here; i once submitted this to a magazine. :-)
- a couple of people have pointed out that it might be even more
useful to play these games with the many-sided dice that come
with role playing games like dungeons & dragons. a
twelve-sided die would give a more random result, and other dice
with a smaller number of sides could be used to progressively
move further up the fretboard.
this article is also available in postscript
format.
When I was first told that I needed to know the name and location of
every note on the guitar fretboard, the advice given to me was to go
up and down the neck in my mind, saying all the notes that occur on
each fret. As I did this, I found myself having two problems. The
first was that I always seemed to fall asleep about halfway up. The
other was that the means by which I was locating notes wasn't random
enough to ensure that I could find or identify a note out of context
(I was just learning each note in relation to those on the adjacent
strings). Now that I've been teaching for some time, I'm always
trying to devise ways to help my students avoid some of the
time-consuming tedium through which I've gone. To help with this
current problem, I've developed a series of games involving the
rolling of dice. These keep the process of learning the fretboard
more consistently interesting and challenging, and bring it more in
line with the useful practice of finding notes quickly in any position
(a skill invaluable to playing any piece with even one large
shift).
While playing these games, keeping in mind the following shortcuts
will greatly improve the speed with which you can locate a given note.
Hints 6 and 7 are for the more advanced games, and can be passed over
for now if you're not familiar with harmonics.
- Each fret represents a half step in our scale system, and two
frets represent a whole step. Among natural notes (those without
sharps or flats, or the notes of the C major scale), halfsteps occur
naturally between E and F, and B and C. The intervals between all
other natural notes are whole steps. The notes on the frets between
these whole steps may be named as the sharped version of the lower
natural note or the flatted version of the higher. For example, the
fret between G and A may be named G-sharp or A-flat. As you learn
other intervals, determine the number of frets occupied by each. For
example, a minor third stretches three frets above the lower note, and
a perfect fifth stretches seven frets.
- The outer two strings are tuned to the same note two octaves apart
(both are Es). Therefore, their notes share the same letter name at
each fret. If you know that the third fret of the sixth string houses
a G, you also know there's a G at the third fret of the first string.
- At the seventh fret, strings 6 to 2 spell the word "BEAD". The
second string has an F-sharp, and you should now know that the first
string has a B (see hint #2 ). Remember: VII = B E A D F# B.
- There are only 12 pitches in our chromatic scale (seven natural
notes + the five accidental ones), so any note can be found an octave
higher by going up twelve frets.
Therefore:
- Notes at XII (where the body of the guitar meets the neck)
are the same as the open strings, E A D G B E.
- Notes At XIX (the last fret on most classical guitars) are
the same as at VII, B E A D F# B.
- Frets XIII through XIX are the same as I through VII. Once you
know the first position, think of XII as the nut (the open strings),
and you should feel right at home on the other side of it.
- The harmonics at XII and XIX are the same notes as the regular
notes at those same frets. The natural harmonics at VII are the same
notes, only an octave higher, and so are the same as the harmonics at
XIX. The natural harmonics at V are two octaves above the open string
(one octave above XII)
- To find the node for an artificial harmonic, position your first
finger above the node an equal number of frets above XII, VII, or V as
the stopped note is above the open strings. For example: To find the
octave harmonic above the F# at IV of the fourth string, add 4 to XII
to get XVI. To find the octave-plus-fifth harmonic A# above the D# at
VI of the fifth string, add 6 to VII to get XIII. With the octave and
octave-plus-fifth harmonics, the natural note at the fret beneath the
node will have the same letter name as the harmonic, which is also a
helpful way to find it.
Refer back to these guidelines as you play, and you'll save a great deal
of time. For example, when identifying a note at the eighth fret,
rather than counting up all the way from the open string, determine what
note is on the seventh fret and go up one half step. To find a note at
the seventeenth fret, determine what note is at XIX (same as at VII),
and go down one whole step.
There are two basic games, each of which comes at the problem from the
opposite direction. The first enables you to find a note at a given
fret, and the other lets you find a fret given a note.
- Roll a die to name a string, 1 to 6.
- Roll two dice (or one twice) to name a fret on that string, I to
XII.
- As quickly as you can, name the note at that fret. (Use the
hints!) Name it by sharp and flat (if not natural), with letter name
and solfege syllable.
- Write the note on staff paper to get used to what it looks like. Write
first the circled number of the string, then the roman numeral of the
fret, then the note itself (count up to it from the note representing
the open string). Write it both sharp and flat, if applicable.
- Devise a system for finding the note (if you have dots on your guitar as
guides to the frets, pretend you don't -- you may someday have to play
one that doesn't!). If it lies among the lower frets, learn to count up
to it by twos or by the natural notes. For example, to find the G at V
on the fourth string, think up "II, IV, V" or "E (II), F (III), G
(V)". If it lies among the upper frets, learn to count down from XII.
- Pick up your guitar, and find a play the note as quickly as you can
using the system you devised in step V. Look at each fret you previously
thought of and learn how to scan the fretboard to measure a certain
number of frets up from the open string or down from XII. This is how
you can find a position while you are playing a piece, and guide your
hand to it with your eye when you have a large shift. (On shifts, you
will have to learn to look at the fret to which you're shifting before
you make the shift.)
- If the fret is between I and VII, add 12 to find the corresponding note
on the other side of the twelfth fret. Write this note on staff paper
also, and find and play it, counting up from XII or down from XIX.
- Roll one die to name a string.
- Roll two dice to select a note from the following chart:
- =C, do
- =C-sharp/D-flat, di/ra
- =D, re
- =D-sharp/E-flat, ri/me
- =E, mi
- =F, fa
- =F-sharp/G-flat, fi/se
- =G, so
- =G-sharp/A-flat, si/le
- =A, la
- =A-sharp/B-flat, li/te
- =B, ti
- Find the note with this letter name within the first twelve frets of the
given string by measuring from the nearest known note (at VII, XII, or
the open string). For example, to find an F-sharp/G-flat on the fifth
string: You know there's an A at XII. A whole step down from that
is G, and a half step down from the G is G-flat, so the note is three
frets below XII, at IX. (Alternately, it could be found as a whole step
or two frets above the E at VII.)
- Devise your strategy, and find and play this note.
- Write the note on staff paper, both as sharp and flat, if applicable.
- If it lies within the first seven frets, find its counterpart on the
other side of XII, write it, devise your strategy, and play it.
- If you've been playing the guitar for some time, but like many
guitarists are intimately familiar with the first 5 frets and terrified
of the unfamiliar "no man's land" of VI-XI, play game 1 rolling one die
only and adding 5 to the result. Similarly, to get to know the other
side of XII, roll one die and add 12 to the result.
- Play game 1 and find all other occurrences of the same note in the same
octave on other strings. From string 2 to string 3, add 4 to the fret
number to find the next occurrence of the note. Between any other
adjacent strings, add 5. Find and play every occurrence of the note.
- Play game 2 without selecting a string, and find and play every
occurrence of the note in every octave, noting where the note appears in
the same octave on different strings.
- Play game 1, and determine whether you can play a natural or artificial
harmonic of the note, in one or more positions on one or more strings.
Remember hint #6 for this, and remember that artificial harmonics can be
played at the octave (12 frets above the stopped note), the
octave-plus-fifth (7 frets above the stopped note), or even the double
octave (5 frets above the stopped note). Also remember, however, that
nodes past XIX can be almost impossible to find conistently on the first try.
- Play game 2 without selecting a string, and find every natural and/or
artificial harmonic for the given note.
- Locate a note using either of the games, and play a scale:
- With the given note (at the given fret) as root.
- Or as the second degree of the scale.
- Or as the third.
- Etc.
Play as many different scales as you know (major, minor, whole tone,
blues...), choosing a new one for each game or each roll of the dice.
Solfege the notes as you play them (sometimes in sharps, sometimes in
flats), and visualize how they would look on a staff.
- Locate a note using either game, and choose a chord to play with the
given note as root, third, fifth, seventh, ninth, eleventh, or thirteenth.
- Name a chord or scale and use the chart of game 2 to name a note. Play
the scale up and down the neck or the chord everywhere it can be found.
These last few advanced games make it clear that this system can be
used imaginatively to tackle just about any problem of unfamiliarity
you have with the guitar. The main idea behind it is to establish a
flashcard-like way of naming notes and frets which destroys the tedium
of going fret by fret or key by key, and helps develop the facility of
going to a note, a chord, or a scale quickly and without a
pre-established context. As your speed develops, and the time between
stating the problem and finding the answer grows shorter and shorter,
your understanding of the fretboard will grow by leaps and bounds. In
addition, this is a way of working that needn't be tied down to the
practice room. Carry a die in your pocket, and you can be learning
about the guitar whenever you have a free moment -- at the doctor's
waiting room, the subway station, when you really should be working
but don't feel like it... Carry a die in the car and roll it at each
stoplight. By the time you get to the next light, you'll know the
guitar a little bit better. Learn to visualize away from the
instrument, and your mind will better know what to tell your hands to
do when you get back to it. May your enjoyment of the guitar grow
with your understanding.
Good luck!